Teardown’s approach to heists is as subtle as a sledgehammer. It’s a heist sandbox where you have to plan and pull off criminal capers in a world of destructible voxels just waiting to be beaten with hammers, crushed by cars and generally just wrecked.
The idea is to take the time to plan your heist. Stake out the map, figure out the location of your targets. Once you’ve done all that, it’s a matter of arranging your quickest path to success. Take the time to tear up the map in the most efficient way possible to aim for faster completion times. More likely, you’ll find yourself just finding more creative ways to mess up the map if you’re like me. I know if and when a free demo becomes available, I’ll be trying to find ways to take down a building with nothing but a box truck, a sledgehammer, and a dream.
Missions start off in an exploration phase where you can wander around without pressure and break stuff to your heart’s content, but you’ve also got a job to do and items to pinch. The moment you grab the first item, however, the 60-second timer starts, turning it into a race to get the rest of the loot. That’s where your smashing skills come in.
Genre: Action, Indie, Simulation, Strategy
Developer: Tuxedo Labs
Publisher: Tuxedo Labs